Aureus - frame 1
Aureus - frame 2
Aureus - frame 3

( 01 Storyboard and layout )

The storyboard set four frames around one idea: a light passes over the ring.

Aureus - storyboard and layout
Aureus - storyboard and layout
Aureus - storyboard and layout
Aureus - storyboard and layout
Aureus - storyboard and layout

( 02 Light )

The ring starts black. A strip of light with a soft gobo turns around it from −180° to 180° and reveals the gold only through its reflections, and in the last two seconds three softboxes light the whole ring. The gold is a MaterialX shader with worn edges, layered roughness and micro scratches, rendered in Karma XPU.

( 03 Cut, grade and hits )

The film uses the fast cut, not the continuous take. For the grade I used custom DCTL looks: a black-and-white world where the gold is the only colour. Exposure and zoom-blur hits land on the five impacts of the sound and build up to the ring, every cut has its own sound effect, and the hit on the ring is an organic drum.

Aureus - cut, grade and hits